Islanders point blank9/5/2023 It may seem pointless, as the information is given in-game - but tell me. Sometimes it is worth a small loss in order for a future gain - if I can remember that this structure gains from that structure. This is so that I might plan out small strategies in order to know which buildings to save for the future and where and when to place them. I will add images of the icons for packs and pieces, as well as extrapolate the negative point placements by cross-referencing the scoring data. Presented mostly in the way the game presents the unlocks. It contains an overview of the unlocked building scores and some other information. Remember, once a score is gained - a high scoring structure can have as many negative scoring structures placed around and it doesn't matter (so long as those structures don't lose points for being in proximity for that!).Īlso, a structure with a high base score (eg, a sandpit) or reliant upon many surrounding things (eg, lumberjack or shaman) can be placed next to each and still score positive, while saving much space and allowing the building that scores from them (brickworks, sawmill, etc.) to benefit from all of them. Jewelry, Walls, and some high scoring Markets and Circus, topped up with some Towers and plenty of Huts (total 250+ with huts). After this, the Temple, followed by Mansions, Wall Plat. Thank you for taking the time to read this - I appreciate the feedback and also the information from the discussions taking place on Steam and Reddit.įor my highest score, I used many parks, trees and an Oasis Resort on a Plateau, near a Statue and a cluster of Shaman near some massive clumps of Flowers, that I'd planned near the Fields and Hop Fields with the Breweries, but out of range of the clustered Lumberjacks, Sawmills, Warehouses and other things like Mills, Masons and Brickworks. Maybe you have some good combinations or sequences you like to use for quick high scores? If you have any strategies or any comments to add - please comment and I'll add them!
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